General Personality: solitary, kind, cautious Relentle ss: If the Wereboar takes 14 damage or less that would reduce it to 0 Hit Points, it is reduced to 1 hit point instead. The Weretiger can then make a bite attack as a bonus action. Pounce: If the weretiger moves at least 15 feet straight toward a target and then hits a creature with its claws on the same turn, it must succeed on a Strength saving throw (DC determined by the 8 + proficiency + Weretiger’s strength) or be knocked prone. Keen Hearing and Smell: Advantage on perception checks based on hearing or smell Keen Smell: Advantage on perception checks based on smell If the target is a creature, it must succeed on a Strength saving throw (DC determined by the 8 + proficiency + Wereboar’s strength) or be knocked prone. If a player’s original stat is higher than their cursed stat, the ability score remains the same.Ĭ harge: If the Wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 2d6 slashing damage. Many increase Strength and one increases Dexterity abilities. Beyond that, Lycanthropes show a small variety of abilities specific to their curse. The unifying factors of all Lycanthropes are their immunities, their ability to spread the curse, and the inherent personality that come with the curse. ![]() Similar game stats are found for all forms of Lycanthropy in the Monster Manual on pages 208-211. Here’s a visualization of all the modified attributes for a Wereboar that are added to a character. The DM has the final say as to how the alignment is applied. Every Lycanthrope also increases one statistic if they are under the minimum cap. These exceptions include speeds in non-humanoid form, immunities, traits, and actions that don’t involve equipment. When a person becomes infected with Lycanthropy, they retain their game statistics, except as their curse specifies. Otherwise, they are immune to the damage, making them very difficult to kill. If you have a magical and silvered weapon, you can hurt them. If you have a +1 weapon, you can hurt them. If you have a silvered weapon, you can hurt them. This immunity to damage applies to both Player Character and non-player characters. Either option can end their seemingly invincible reign making such PCs direct targets. The only thing that scares a lycanthrope is a spell caster and adventurers wielding magical OR silvered weapons. We need to talk about one of the most important considerations when it comes to Lycanthropy: All forms of Lycanthropy are immune to non-magical/non-silvered bludgeoning, piercing, and slashing damage.Įven in human form, they have their immunity. Lycanthropes can spread their curse quickly, but each subsection of the curse has its own set of feelings about that, which we’ll discuss further. This is calculated by 8 + proficiency bonus + the Lycanthrope’s Constitution modifier. The risk of being infected with Lycanthropy is decided by a saving throw against the creature’s infection DC. The Curse of Lycanthropy spreads two ways: bite and tusk attacks as natural weapons inherent to a Lycanthrope’s transformation or being born into the curse as the child of a Lycanthrope. ![]() They may even try to invent stories to justify the gaps in their memory. There are even Lycanthropes who are unaware of their condition that go out to prowl on the night of a full moon who experience fugue-like symptoms when they become human again. This is when those who fail to control it are stripped of their humanity and do whatever their nature guides. Those that master their curse are the rare exception.Īll Lycanthropes face a test every month when the moon is full and the beast inside is at its strongest. A small few will grapple with and master their curse, able to fluidly move through their human, animal, hybrid forms as they see appropriate and live mostly normal lives. Some will try to suppress it and ignore it, but will always be tormented by nightmares of the times they lost control. Most cursed humanoids will give in and allow themselves to be permanently changed by the curse allowing it to turn them into predators always looking for a weak target. On a daily basis, those afflicted will have to confront the curse and the desires it brings. In D&D 5e, Lycanthropy is a curse that can afflict individuals granting them shapeshifting as well as new traits and abilities. Lycanthropy is more than just a curse, it is a set of lore and mechanics you can use to challenge your players or even grant them a powerful new set of abilities. Lycanthropy in Dungeons and Dragons 5E grants players immunity to piercing, slashing, and bludgeoning damage from non-magical or non-silvered weapons, increased ability stats, allows players to shapeshift, and grants new features according to the sect of lycanthropy (bear, rat, boar, wolf, or tiger).
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